AI Insights · Timothy · July 2025
Top 5 First Person Games on iOS in Colombia: Q2 2025
Explore the performance of the top 5 first-person games on iOS in Colombia for Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the top five first-person games on iOS in Colombia showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at each game's trends based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. saw an upward trend in weekly revenue, peaking at approximately $40.6K by the end of June. Weekly downloads remained relatively stable, with a slight increase to 9.7K mid-April. The game maintained a strong player base, with active users fluctuating around 145K to 173K throughout the quarter.
Minecraft: Dream it, Build it! by Mojang experienced steady weekly revenue, starting at $5.1K and reaching $5.9K by the end of June. Downloads were stable, with minor variations around 170 to 190. Active users slightly increased, ending the quarter with approximately 6.7K.
Blood Strike - FPS for all from NetEase Games had a notable peak in weekly revenue at $5.6K mid-April, followed by a decline to $3.7K by the end of June. Downloads initially peaked at 6K but decreased to around 3.1K. The game maintained a robust active user base, peaking at over 40K in mid-April.
Garena® 三角洲行動 from Garena Mobile Games Private Ltd. experienced a significant drop in weekly downloads from 42.9K in late April to 869 by the end of June. Revenue followed a similar declining trend, starting at $2.6K in April and reducing to $243 by the end of June. Active users decreased from 34.4K to around 8.6K.
Arena Breakout: Realistic FPS by Level Infinite showed a modest increase in revenue toward the end of the quarter, reaching $713. Downloads and active users remained relatively stable, with slight fluctuations around 320 and 2K, respectively.
These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market in Colombia, with varying trends in user engagement and monetization across the top first-person games.